I recently added some C++ Classes to my project, it’s from the launcher and was a Blueprint only project. It is version 4.4.1.
I can compile. If I run DebugGame Editor, the Editor opens fine and I see my changes. But, if I run DebugGame I get this runtime error as it’s starting.
CatSniper-Win64-DebugGame.exe!ConstructorHelpersInternal::FindOrLoadObject(FString & PathName) Line 31 C++
ConstructorHelpers.h line 31
T* ObjectPtr = Cast(StaticLoadObject(T::StaticClass(), NULL, *PathName));
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PathName L"/Engine/EngineDamageTypes/DmgTypeBP_Environmental.DmgTypeBP_Environmental_C" FString &