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Runtime Audio Importer

](filedata/fetch?id=1864416&d=1613802466)This plugin will be useful for those who want to be able to import audio files of MP3, WAV and FLAC formats into the game in runtime (for example, if the game involves importing audio files from the player’s device memory). It’s easy to use in both C++ and Blueprints.

Marketplace link: https://www.unrealengine.com/marketplace/product/runtime-audio-importer
Github link: https://github.com/Respirant/RuntimeAudioImporter
Documentation link: https://unreal.blog/runtime-audio-importer
Support chat: http://t.me/unrealblog
Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS, Linux

Features

  • Low library size (≈ 1 mb)
  • Fast transcoding speed (≈ 200-900 ms)
  • Supported for major audio formats: MP3, WAV and FLAC
  • Automatic detection of audio format (by extension)
  • System for obtaining transcoding status for error detection
  • No any external dependencies
  • Support for all available devices (tested on Windows and Android, but there are no restrictions to work on other devices)

Updates description can be found here