When creating movements of my character I noticed that when I use “crouch” then “Run” while crouched, my character works at the speed of running.
How is it possible to solve this with the blueprint please?
Hello,
in the asp character, you have a variable “crouch button down”. Use it to check if you are crouching or not before setting runspeed (or create a bool “iscrouching” if you don’t have this one.)
edit : and add a set speed when you crouch too.
Even, there is a max walk speed crouched you may use to compare and limit your maw speed too.