# Running into issue with Custom spline meshes

**URL:** <https://forums.unrealengine.com/t/running-into-issue-with-custom-spline-meshes/2762921>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, UEFN, Spline, question, fortnite\
**Created:** [September 5, 2026, 12:02pm UTC](https://forums.unrealengine.com/t/running-into-issue-with-custom-spline-meshes/2762921 "2026-09-05T12:02:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![StxngrayFN](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@StxngrayFN](https://forums.unrealengine.com/u/StxngrayFN)\
**Post date:** [September 5, 2026, 12:02pm UTC](https://forums.unrealengine.com/t/running-into-issue-with-custom-spline-meshes/2762921/1 "2026-09-05T12:02:43Z")

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When i apply my spline mesh to the spline segmets, the applied materials to the mesh are replaced with the basic world material

Anyone know a fix?

Material overrides dont fix it either

UEFN latest version

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**Author:** ![Dormikon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dormikon](https://forums.unrealengine.com/u/Dormikon)\
**Post date:** [September 8, 2026, 6:27pm UTC](https://forums.unrealengine.com/t/running-into-issue-with-custom-spline-meshes/2762921/2 "2026-09-08T18:27:34Z")

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With the material root node selected, in it’s detail panel search for “used” and find “used with spline meshes”. Check that, apply it and it should work.

 ![SplineMesh](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/e/1/6e1ecf1d65ab7f461ee93e681a47dadb714e2e3d.jpeg)
