Hello!
I have class UChest with public void function setNode():
/**Chest.h*/
/** Change Value of Single Pin */
UFUNCTION(BlueprintCallable, Category = "HapticVest")
void setNode(int node, bool value);
And object HapticVest uses this code.
Then in TriggerBox object I would like to do this:
Now I try to drag in my HapticVest as the target but it complains and says “Actor object reference is not compatible with Chest object reference”
What do I do?
Thanks for any help,
Alek