Run parent script as child but not override

So I have a parent class (charater) and child class (fighter)

When I spawn the fighter and input moveright, it moves right, the code telling the fighter to moveright is in the parent (character) class.

I’d like the fighter, when moveright input is pressed, to moveright (code from the parent) but also launch character (the code I want to put in here will be added by the child)

How do I do this?

Anyone know how do do this?

Add an empty function in parent BP, (IE, Play_Anim_Something) and add it to the event
When the event is called in the parent the function will also fire, override the empty function in the child BP.

This is as good as I got it.