# Run on Server event doesn't fire for client

**URL:** <https://forums.unrealengine.com/t/run-on-server-event-doesnt-fire-for-client/347690>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, Replication, unreal-engine, UE4, Blueprint, question\
**Created:** [February 16, 2016, 10:09pm UTC](https://forums.unrealengine.com/t/run-on-server-event-doesnt-fire-for-client/347690 "2016-02-16T22:09:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![sgtfluffybutt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sgtfluffybutt](https://forums.unrealengine.com/u/sgtfluffybutt)\
**Post date:** [February 16, 2016, 10:09pm UTC](https://forums.unrealengine.com/t/run-on-server-event-doesnt-fire-for-client/347690/1 "2016-02-16T22:09:00Z")

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So I have button and when pressed it calls an event in another blueprint and it should just increase the level. This works fine for the server but if play the game from the clients side then it just doesn’t fire.

Is there anything I can do to change it?

[http://puu.sh/nawj0/3128d3c03c.png](http://puu.sh/nawj0/3128d3c03c.png)

[http://puu.sh/nawlM/6ca054c3eb.png](http://puu.sh/nawlM/6ca054c3eb.png)

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**Author:** ![FlashSky](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FlashSky](https://forums.unrealengine.com/u/FlashSky)\
**Post date:** [March 24, 2016, 4:41pm UTC](https://forums.unrealengine.com/t/run-on-server-event-doesnt-fire-for-client/347690/2 "2016-03-24T16:41:25Z")

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It seems that RPC only works when calling it from player controller or object owned by player controller by default.  
ref:

> **[Actors and their Owning Connections](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/Actors/OwningConnections/)**
>
> An overview of the role of the server in multiplayer.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...
