Hi all, i am having a hard time adjusting to blueprints, i could create it in c++ however i think for a visual perspective of how this should work, it’s more important for the camera to be handled by a blueprint.
The issue i am having is having a standalone camera that’s not embedded as a component like the camera examples you get with the engine. I need a camera that’s “separate” and can be set to look at a certain pawn\character and also be independent (move around freely like any rts) , which is moved with the keyboard (W, A, S, D) and can rotate on the x axis with the middle mouse wheel.
Can someone help me accomplish this?