RTS Blueprints Template

Jerad: Thank you! I’m submitting it to market soon. Hopefully in the next week.

: That would not be difficult to do at all with my setup. Sounds interesting and I’d be excited to see it in action! I would really like to see a lot of awesome RTS/MOBA games out of UE4. And actually, everything involving weapon types/attacks/abilities are all stored in the animation blueprints. Here I’ve used the default anim blueprints. I made it this way so that the functionality of the actual RTS system is intact no matter what kind of units you’ve implemented. I did take into consideration certain aspects of RTS games that should be inherent. For instance, anything related to damage also has a “DamageType” node. It’s not used in the blueprints I’ve set up but I’ve created it so that anyone using it can include their own damage variant functionality.
Right now I’m working on the hardest part. Putting together a demo level. I was going to make a video but that would take so long with editing and all that. Everything in every blueprint is commented and labeled so it should be easy to read and understand. Aside from the demo level I just need to put together some documentation for the template. Once that’s done I’ll be submitting it to market. I really wanted to have this all done by now but a combination of more work hours and distractions (Dragon Age) have taken much of my time. Happy new year!