# RR EMP Volume Hazard not playing the ambient sound

**URL:** <https://forums.unrealengine.com/t/rr-emp-volume-hazard-not-playing-the-ambient-sound/2855755>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 14, 2026, 8:13am UTC](https://forums.unrealengine.com/t/rr-emp-volume-hazard-not-playing-the-ambient-sound/2855755 "2026-11-14T08:13:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MajorT](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/majort/32/1219796_2.png) [@MajorT](https://forums.unrealengine.com/u/MajorT)\
**Post date:** [November 14, 2026, 8:13am UTC](https://forums.unrealengine.com/t/rr-emp-volume-hazard-not-playing-the-ambient-sound/2855755/1 "2026-11-14T08:13:36Z")

</div>

### Summary

The RR EMP Volume Hazard doesnt play its original “saw wave” ambience audio when placed from inside UEFN.  
It works in a creative-only island, just not in UEFN.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Audio

### Steps to Reproduce

Place down an RR EMP Hazard Volume in a UEFN project and play

### Expected Result

Hear the saw-wave ambience audio

### Observed Result

Did not hear the saw-wave ambience audio

### Platform(s)

Any

### Additional Notes

This appears to be a UEFN-only issue as it works just fine in Creative
