# RPG Level loading battle help

**URL:** <https://forums.unrealengine.com/t/rpg-level-loading-battle-help/31961>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [June 8, 2015, 2:51am UTC](https://forums.unrealengine.com/t/rpg-level-loading-battle-help/31961 "2015-06-08T02:51:45Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_6d3a5d00](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6d3a5d00](https://forums.unrealengine.com/u/anonymous_user_6d3a5d00)\
**Post date:** [June 8, 2015, 5:22am UTC](https://forums.unrealengine.com/t/rpg-level-loading-battle-help/31961/2 "2015-06-08T05:22:26Z")

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You need to use Game and Player instancing to store data inter-level, as the engine will reset everything normally.

Rama has a good article on what to do:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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