Hi guys. Im making “Character Sheet” with all kind of stats. Im soome kind of noob using unreal from the moment its free XD
Currently have Health; Mana; Stamina; wich are driven by basic stats your earn every time you level up. the stats for now works pretty well.
But now im facing to when the character gets enought XP he levels up and gets stat point.
For now im using gates and an array wich determinates the amount of xp needed to the next level
http://i1380.photobucket.com/albums/ah198/Krzysztof_Kantoch/Levels%20With%20gates_zpsno4unaml.jpg
this is what happen every time the caracter level up
The cuestion is, Its this a good way to acheve that (actually works) but im wondering if theres any better way to do this?
Especialy thinking when i will want to load a character to continue from some point.
Also its probably better to store this apart in a function im right?
This is how it looks on the basic hud i made btw
http://i1380.photobucket.com/albums/ah198/Krzysztof_Kantoch/Hud%20Screem_zpsquughmv4.jpg