Do you feel it would be safe to have RPC checks on tick events? I currently have 4 RPCs connected to my tick event, which seems to work fine, but I feel as if this it not the correct approach for RPCs.
For example: I am doing an RPC on a player holding shift to run (I’d rather have an RPC because then running could be cheated), and this RPC is doing a check on event tick event, which I feel is a little too much. Perhaps this would cause network congestion if multiple people are on? So do you feel I should add a delay to this tick event? Or perhaps create a custom event that is called after x seconds has passed. Any opinions and suggestions on this would be awesome.