RPC function vs RoleAuthority check?

But then when I start the game and in the BeginPlay I print a DebugMessage, why does the DebugMessage gets printed as many times as the number of players?

To execute that function exclusively on the client I’m controlling, I should use a RPC-Client call then?

@eXi Also, it looks like for each player there’s a server… look at this:

When I start the game with 2 players (1 server, 1 client), I get

Server: YOU ARE THE SERVER
Server: YOU ARE THE SERVER

both in the Client and Server window.

#Headache