# Royalty for "Non UE" version of game

**URL:** <https://forums.unrealengine.com/t/royalty-for-non-ue-version-of-game/480335>\
**Category:** Asset Creation\
**Tags:** royalties-fees, royalty, royalties, royalty-payment, unreal-engine, question\
**Created:** [March 15, 2021, 11:52am UTC](https://forums.unrealengine.com/t/royalty-for-non-ue-version-of-game/480335 "2021-03-15T11:52:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Carenama](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Carenama](https://forums.unrealengine.com/u/Carenama)\
**Post date:** [March 15, 2021, 11:52am UTC](https://forums.unrealengine.com/t/royalty-for-non-ue-version-of-game/480335/1 "2021-03-15T11:52:11Z")

</div>

I’d like to develop an adventure/visual novel 2D game.

I render some visual assets of game (some backgrounds and some cut-scenes ) in UE.  
I use UE to develop Windows version of the game.  
I use another engine for HTML5/mobile version.

I have to pay royalties for the revenue generated from the non UE versions (Which contain some assets rendered in UE)?
