# \[ROYALTY\] 1962: Psychological Horror Game - Production Team Seeks Artists & Level Designer

**URL:** <https://forums.unrealengine.com/t/royalty-1962-psychological-horror-game-production-team-seeks-artists-level-designer/2693110>\
**Category:** Job Offerings\
**Tags:** unreal-engine\
**Created:** [January 18, 2026, 2:06pm UTC](https://forums.unrealengine.com/t/royalty-1962-psychological-horror-game-production-team-seeks-artists-level-designer/2693110 "2026-01-18T14:06:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [January 19, 2026, 4:23am UTC](https://forums.unrealengine.com/t/royalty-1962-psychological-horror-game-production-team-seeks-artists-level-designer/2693110/2 "2026-01-19T04:23:37Z")

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> [@juliocacko](#):
>
> No cutscenes - story revealed through gameplay and exploration

Hi @juliocacko, 1962 looks like a cool Horror Game. I’m seeing a lot silent hill

> **I'm curious how the story can be revealed in gameplay without cutscenes?**
>
> Audio / Visual Dialog? Inspecting and viewing Items? Some of these methods can be immersion breaking (transitioning from 3D game to Text-based game). Quicktime events (interactive Cutscenes) and non-interactive Cutscenes keep it 3D, but they are the most challenging [in my opinion](https://forums.unrealengine.com/t/rev-share-exorion-survivor-alien-invasion-kaiju-survival-terror-xps/107997) and require a lot of work. I’m trying to pull it off without using a bunch of text.

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