# Royalties (commercial product released on Steam)

**URL:** <https://forums.unrealengine.com/t/royalties-commercial-product-released-on-steam/400801>\
**Category:** Platform & Builds\
**Tags:** royalty, Steam, royalty-payment, unreal-engine, question\
**Created:** [July 28, 2017, 11:24am UTC](https://forums.unrealengine.com/t/royalties-commercial-product-released-on-steam/400801 "2017-07-28T11:24:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![XadE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XadE](https://forums.unrealengine.com/u/XadE)\
**Post date:** [July 28, 2017, 11:24am UTC](https://forums.unrealengine.com/t/royalties-commercial-product-released-on-steam/400801/1 "2017-07-28T11:24:27Z")

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Hi, I’ve released game on Steam some time ago. I have sales reports for current quarter and I need help with royalties. It’s not clear to me 😃

I’m aware that similar questions were posted here, but I mean the real product.

Let’s say I received this sales report (fictional data)

- Gross Sales 25.000$
- Refunds 10.000$
- Net Sales 15.000$ (Gross Sales - Refunds)
- Revenue 10.500$ ( -30% for Steam )
- And received 10.000$ directly onto my bank account.

First 3.000$ per calendar quarter is “royalty-free”.  
I have 45 days after calendar quarter to submit the form and pay royalties, right? (August 14th ???)

Should I take refunds into account? Or ignore them and use Net Sales. (more logical)

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**Author:** ![XadE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XadE](https://forums.unrealengine.com/u/XadE)\
**Post date:** [August 1, 2017, 10:46am UTC](https://forums.unrealengine.com/t/royalties-commercial-product-released-on-steam/400801/2 "2017-08-01T10:46:16Z")

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Thank you!
