I’d like to make a material that constantly puts a rounded rectangle onto the surface of a plane, but without the stretching that comes with using a texture. Like this picture below
I want to be able to have tons of different sized rectangles all with rounded edges like this that I can place down and stretch at will. I feel like this could be possible using UV coordinates somehow but I don’t know the math. If this isn’t feasible/possible please also let me know so I can find an alternative to use.