Rotator angles independent?

It’s worth noting that you can use FRotators as FQuats (Quaternions JIC), you just have to convert them first. Unreal does the hard part for you I believe, just use MyRotator.Quaternion (might be just Quat, can’t remember) to get the Quaternion rotation.

That’s the only way you’ll get 100% independent axis rotation I believe. I use rotations around axes.