I am making an FPS multiplayer game based on the Shootergame demo. Unlike ShooterGame, I don’t want to useControllerRotationYaw because I want to be able to turn my upperbody first, and then rotatemy lower body and playa turning animation so that my feet catch up. I have this working but it is very jittery no matter what I do. Any ideas? I have tried turning by interpolating the rotation over time, as well as by toggling use controller desired rotation, and nothing works. Really would appreciate help as I have spent days on this and would rather not have feet just slide upon rotation. Thanks.
Are you using SetControlRotation and GetControlRotation on the PlayerController? Those work much better for me than SetActorRotation on the player.