I have mesh that I am trying to rotate based of the relative rotations of 3 objects
Picture for reference.
The black circle is the mesh I am trying to rotate.
I’m getting the relative rotation (YAW) of the green arrow ( point 1 ) and using that to drive the Yaw rotation of the mesh, But I dont want it to be 1 -1 More like 50%.
I am also getting both the 2 look at Rotations from the Black circle (mesh) to the smaller red ones, (points 1/2) And trying to use those rotations values to each drive the rotation of the black circle Also by 25%. This brings the total float value to 100%.
This way the black circles forwards vector should always be rotated to face the
between the 2 red ones, providing the green arrow is also looking directly between them.
I Have solved this in the animation BP but Im trying to solve this in the characters BP and having a hard time.
I hope this made sense.