(Though this illustration is 2D, I am actually doing this in the 3D First person shooter template)
So I need to rotate the floor below the player as shown above, however physics is causing the character to be launched into the air. If I want the player to be ‘locked’ into position relative to the floor while it is rotating/moving and then drop them vertically from their new position how would you approach this? I have tried disabling collisions on the player during the rotation, but then I have trouble keeping them locked to their relative position to the floor as it moves- I don’t seem to know the proper rotation node(s) to use if I want them to rotate around the same point that the floor is rotating around. Could any one offer advice on how to approach this?