Rotating cubemaps for use with Sky Light

Is there any way to rotate dynamic Sky Lights inside UE4 when using a cube map for Image Based Lighting? I know I can do it in a separate program, but that’s quite tedious.
In most programs and renderers I’ve used this is pretty easy to achieve, but I can’t find any documentation or info about how to do it in UE4.
If it’s not possible to do, I would really like to request that function, as I feel kind of gimped not being able to do it.

+1 Would be super awesome if the roatation of the skylight actor would also rotate the specified cubemap :slight_smile: