Rotating an image (texture_block) in a widget blueprint using verse.

Does anyone know how the achieve this? I’m calculating the angle in Verse, but can’t find a way to rotate an image?

This is my code for now, but I can’t change the angle for any variable or class available.

var VisualCueImage: texture_block = texture_block{ DefaultImage:= Image.arrow, DefaultDesiredSize:=vector2{X:=200.0, Y:=200.0}}
    var MyUI: overlay = overlay{}

InitializeUI(Agent: ?agent):void=
    Print("UI Initialized", ?Duration:=5.0)
    if:
        ThisAgent:= Agent?
        ThisPlayer:= player[ThisAgent]
        PlayerUI:= GetPlayerUI[ThisPlayer]
    then:
        set MyUI = CreateMyUI()
        PlayerUI.AddWidget(MyUI)

CreateMyUI():overlay=
    Print("UI Created", ?Duration:=5.0)
    MyOverlay: overlay = overlay:
        Slots := array:
            overlay_slot:
                Widget := VisualCueImage
                HorizontalAlignment := horizontal_alignment.Center
                VerticalAlignment := vertical_alignment.Center
    return MyOverlay

UpdateMyUI(Angle: float):void=
    Print("UI Updated", ?Duration:=5.0)