How do I make an actor spin when he’s moving?. I have a prescribed motion logic on X for the actor. The rotational movement on the viewport tab doesn’t work the way I need it to, because it just makes the actor rotate around its axis.
Add a rotating movement component to the actor, and then set its properties to configure the speed and direction of rotation you want. If you don’t want to do this as default, you can set the component not to auto activate and then activate it when you want the rotation to happen.
The properties you need to configure are Rotation Rate and Pivot Translation](Blueprint Rotating Movement Component - Epic Wiki):
There are other ways to do this, but this is by far the simplest way.
[quote=“braindigitalis, post:2, topic:140842”]
Yes, but because of this logic (image1), it moves and rotates on its axis and does not move forward. But I need it to move and turn at the same time. Most likely, i need to describe something in blueprint
Do you mean you intend for it to move in an arc?
No. I’m just moving in a straight line along the X axis, and I want my actor to just rotate at this time and that’s it)