# Rotated objects always simulate physics

**URL:** <https://forums.unrealengine.com/t/rotated-objects-always-simulate-physics/480876>\
**Category:** World Creation\
**Tags:** unreal-engine, Physics, bug-report, question\
**Created:** [March 25, 2021, 7:26pm UTC](https://forums.unrealengine.com/t/rotated-objects-always-simulate-physics/480876 "2021-03-25T19:26:18Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Saishy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Saishy](https://forums.unrealengine.com/u/Saishy)\
**Post date:** [March 25, 2021, 7:26pm UTC](https://forums.unrealengine.com/t/rotated-objects-always-simulate-physics/480876/1 "2021-03-25T19:26:18Z")

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The only mention of this problem I’ve found was UE-50682, but it specifies only for clients on replication.  
It is actually affecting even the server or single player, in editor.

I can’t even find any logic on how the issue works, sometimes rotating the object will make it start simulating physics, other times it won’t, but only if you used the rotate gizmo!

Here a video of it in action: [ShareX GIF | Gfycat](https://gfycat.com/FaithfulAnyGoldfinch)

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**Author:** ![GrumbleBunny](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GrumbleBunny](https://forums.unrealengine.com/u/GrumbleBunny)\
**Post date:** [March 25, 2021, 7:49pm UTC](https://forums.unrealengine.com/t/rotated-objects-always-simulate-physics/480876/2 "2021-03-25T19:49:31Z")

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Obvious question but is simulate physics enabled for the books?

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**Author:** ![Saishy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Saishy](https://forums.unrealengine.com/u/Saishy)\
**Post date:** [March 25, 2021, 7:54pm UTC](https://forums.unrealengine.com/t/rotated-objects-always-simulate-physics/480876/3 "2021-03-25T19:54:54Z")

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Yes (Characters needed)

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**Author:** ![GrumbleBunny](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GrumbleBunny](https://forums.unrealengine.com/u/GrumbleBunny)\
**Post date:** [March 25, 2021, 8:21pm UTC](https://forums.unrealengine.com/t/rotated-objects-always-simulate-physics/480876/4 "2021-03-25T20:21:11Z")

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Could be some issue with “Start awake” setting and non zero rotation waking them up for some reason
