Hi Clockwork - I was able to find those posts through some google searches before I had made this post but they weren’t quite what I was looking for. It is my understanding these are exposing parameters in a material instance to allow an artist to change the rotation of the xyz projections independently of each other.
I am wanting to apply one material to a mesh and have it rotate based off of the vertex colors I painted on that mesh coming from Maya.
So for example let’s say I paint one section of the mesh black and I want that section to have a rotation of 0 degrees. I paint a different section of the mesh so that the material is now rotated 90 degrees.
Unless there is something I am missing from those two posts that you linked then please do explain!
Thanks