Rotate with Material Object to Camera including the Object Z Rotation

Rotate with an Material the Object to facing the Camera, and always facing frontal.
The Object Z Rotation must be also noticed to facing frontal.

How to get the Object Z Rotation in the Material?

Hi Tobias, Welcome to the Forums.

In the ‘Content Examples’ sample project there is a level called “Math Hall”

DemoDisplay 2.20 (and 2.21) show examples of what you’re asking.

Hope that helps!