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Rotate vertex normals to camera?

Hi guys :slight_smile:

Is that possible to rotate vertex so what would they facing to camera?

what do you want to achieve?

it is impossible to rotate normals itself, but you can recalculate them.

but I don’t understand your purpose. if you face normals to camera, you will get simple flat surface.

try this:
transform vector3(-1,0,0) from Camera Space to World Space and put it into the Normal slot.
Turn off “Tangent Space Normals” in the Material Settings

Well looks like im overcomplicated my task) “Camera offset” function doest the trick what i wanted to :rolleyes: