I created a custom vehicle blueprint (from a pawn) and I attached it with a camera with a spring arm.
Whenever I turn with the vehicle the camera follows, which is fine, but in some cases I’d like the camera not to rotate with the vehicle (like when drifting or in the air).
Anyone know how can I do this?
You can set springarm rotation to absolute.
I have an example on AH (currently down) that does that while checking if all wheels are touching the ground.
Worked for me, thanks!