# Rotate value to a skeleton in chaos plugin

**URL:** <https://forums.unrealengine.com/t/rotate-value-to-a-skeleton-in-chaos-plugin/1675038>\
**Category:** UDK Programming and UnrealScript\
**Tags:** unreal-engine\
**Created:** [February 8, 2024, 9:02pm UTC](https://forums.unrealengine.com/t/rotate-value-to-a-skeleton-in-chaos-plugin/1675038 "2024-02-08T21:02:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![gcorum01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@gcorum01](https://forums.unrealengine.com/u/gcorum01)\
**Post date:** [February 8, 2024, 9:02pm UTC](https://forums.unrealengine.com/t/rotate-value-to-a-skeleton-in-chaos-plugin/1675038/1 "2024-02-08T21:02:31Z")

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I have an actor that is physics compatible with the chaos plugin. I have two questions:

1. Can I rotate a bone in the physics system?
2. For example, can I give a rotation value to only one wheel?

I can give this with anim blueprint. but the physics system is not affected.

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**Author:** ![OnyeNacho](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/onyenacho/32/1122220_2.png) [@OnyeNacho](https://forums.unrealengine.com/u/OnyeNacho)\
**Post date:** [March 14, 2026, 11:14pm UTC](https://forums.unrealengine.com/t/rotate-value-to-a-skeleton-in-chaos-plugin/1675038/2 "2026-03-14T23:14:15Z")

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Wrong forum section mah dude.

[https://forums.unrealengine.com/tags/c/development-discussion/getting-started/150/unreal-engine/705](https://forums.unrealengine.com/tags/c/development-discussion/getting-started/150/unreal-engine/705)
