# Rotate to face BB entry does not affect rotation in blendspace

**URL:** <https://forums.unrealengine.com/t/rotate-to-face-bb-entry-does-not-affect-rotation-in-blendspace/1213838>\
**Category:** Character & Animation\
**Tags:** rotation, Behavior-Tree, unreal-engine, question, blendspace\
**Created:** [June 28, 2023, 10:45pm UTC](https://forums.unrealengine.com/t/rotate-to-face-bb-entry-does-not-affect-rotation-in-blendspace/1213838 "2023-06-28T22:45:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lowenfas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lowenfas](https://forums.unrealengine.com/u/Lowenfas)\
**Post date:** [June 28, 2023, 10:45pm UTC](https://forums.unrealengine.com/t/rotate-to-face-bb-entry-does-not-affect-rotation-in-blendspace/1213838/1 "2023-06-28T22:45:02Z")

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I’m using the segment below in my behavior tree to make the AI stand in one place and look around. It works properly but the problem is that the guy stands motionless while rotating (his blendspace should cause his to do a turning animation but he’s stuck at idle).

I used print strings to view the Calculate Direction data from him, and it turns out that Rotate to face BB entry doesn’t register as him changing direction at all. Is there any way I can have him actually do his turning animations while just standing and rotating?

![Screen Shot 2023-06-28 at 6.39.05 PM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/e/7/7e7550699b7d629f3b8fed8cb6a120e4fdbc1f0e.png)
