I’m new to Unreal Engine and I’m making a Top-Down game using the template.
I want the player to be able to rotate the camera around the player character (pivot) when he is holding right mouse button…
I tried some blueprints I found on the internet and came up with some of my own, but nothing worked.
Is there any way of doing it since the spring arm rotation is set to absolute (changing it to absolute makes it follow the character facing angle)?
Thank you very much.