# Rotate spawned object master field

**URL:** <https://forums.unrealengine.com/t/rotate-spawned-object-master-field/1651567>\
**Category:** Blueprint\
**Tags:** unreal-engine, rotate, question, Blueprint\
**Created:** [January 29, 2024, 2:32pm UTC](https://forums.unrealengine.com/t/rotate-spawned-object-master-field/1651567 "2024-01-29T14:32:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ricardo22448](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ricardo22448](https://forums.unrealengine.com/u/ricardo22448)\
**Post date:** [January 29, 2024, 2:32pm UTC](https://forums.unrealengine.com/t/rotate-spawned-object-master-field/1651567/1 "2024-01-29T14:32:39Z")

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Hi All,

i want to spawn a masterfield on the location of the hit after my sphere trace only i want to rotate the masterfield so that when the character punch the chaos object and fly in the direction the character punched.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/3/e13b08e2dc340f6080cb52f29d29378df15dbed2.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/e/5/fe53f842f549c4b0ca94a196624ca514df35cbb8.jpeg)

so i want the direction of the up arrows goes to the direction of the punch  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/a/3da324201d0443dbbad7fc943811974179e9f1ab.jpeg)

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**Author:** ![Pandemo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pandemo](https://forums.unrealengine.com/u/Pandemo)\
**Post date:** [September 11, 2024, 8:49am UTC](https://forums.unrealengine.com/t/rotate-spawned-object-master-field/1651567/2 "2024-09-11T08:49:53Z")

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Did you find a solution for this? Regardless of what I’m using the rotation of a spawned masterfield actor has a rotation of 0,0,1.  
I’ve tried setting rotation, override directional velocity and everything else I can think of. Nothing seem to work.
