# Rotate object in place

**URL:** <https://forums.unrealengine.com/t/rotate-object-in-place/348752>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [February 26, 2016, 12:40pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752 "2016-02-26T12:40:56Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![V4nder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@V4nder](https://forums.unrealengine.com/u/V4nder)\
**Post date:** [February 26, 2016, 12:40pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/1 "2016-02-26T12:40:56Z")

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Hello. I want to rotate my object in place by class blueprint. I made this, but its doesn’t working. I forget about something?

 ![72158-turning+forever+coin.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/8/f/98f0660460c612f4de65f1bd479c4b0812ad0f86.png)

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**Author:** ![Est\_engine](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/est_engine/32/1008648_2.png) [@Est\_engine](https://forums.unrealengine.com/u/Est_engine)\
**Post date:** [February 26, 2016, 1:21pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/2 "2016-02-26T13:21:08Z")

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Try to add a rotation about 5 without any other value. Are you sure that yor blueprint have a shape that you can see rotate? Like a cube?  
Is you blueprint active? Let me know if you use a print node if you can see it

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**Author:** ![V4nder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@V4nder](https://forums.unrealengine.com/u/V4nder)\
**Post date:** [February 26, 2016, 1:35pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/3 "2016-02-26T13:35:16Z")

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No, i don’t use a shape or cube. I thought that the script itself is sufficient.

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [February 26, 2016, 2:15pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/4 "2016-02-26T14:15:42Z")

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Hello V4nder,

This may end up causing some weird behavior once the value gets to a particular point. I would suggest using a Rotating Movement Component instead of trying to set it up manually.

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**Author:** ![Est\_engine](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/est_engine/32/1008648_2.png) [@Est\_engine](https://forums.unrealengine.com/u/Est_engine)\
**Post date:** [February 26, 2016, 2:45pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/5 "2016-02-26T14:45:49Z")

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![80065-turning.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/8/c/e8cbadb8e620bb14270b0771fe9b7198133128e6.jpeg)

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<div class="post-metadata">

**Author:** ![V4nder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@V4nder](https://forums.unrealengine.com/u/V4nder)\
**Post date:** [February 26, 2016, 3:21pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/6 "2016-02-26T15:21:22Z")

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What is this node “DRAW VECTOR FORWARD” ?

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<div class="post-metadata">

**Author:** ![V4nder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@V4nder](https://forums.unrealengine.com/u/V4nder)\
**Post date:** [February 26, 2016, 3:23pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/7 "2016-02-26T15:23:32Z")

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,

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I do this before blueprint. Exactly like the example given, but this didn’t work.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [February 26, 2016, 3:31pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/8 "2016-02-26T15:31:20Z")

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I’m not sure what you mean by ‘before blueprint’. You should be able to add the rotating movement component as part of the blueprint’s components and it’ll apply a constant rotation to the entire blueprint.

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<div class="post-metadata">

**Author:** ![V4nder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@V4nder](https://forums.unrealengine.com/u/V4nder)\
**Post date:** [February 26, 2016, 4:10pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/9 "2016-02-26T16:10:22Z")

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Ok, i did it. However rotate too fast .How can I reduce the speed ?

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<div class="post-metadata">

**Author:** ![Est\_engine](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/est_engine/32/1008648_2.png) [@Est\_engine](https://forums.unrealengine.com/u/Est_engine)\
**Post date:** [February 26, 2016, 4:33pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/10 "2016-02-26T16:33:28Z")

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Its a collapsed graph, inside there is “draw debug line”  
with for start, “get actor location”  
for the start , i pin in the “actor world location”  
and for end i take the actor location +“Get actor forward” multiplied for 100.  
This way i draw a line from the center of the actor to forward.  
and i can see if he turn or not. even if there are no mesh or visible thing.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [February 26, 2016, 7:18pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/11 "2016-02-26T19:18:04Z")

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Select the Rotating Movement Component and then look at the details panel. There are values for Yaw, Pitch, and Roll. The lower the number, the slower it’ll rotate.

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<div class="post-metadata">

**Author:** ![V4nder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@V4nder](https://forums.unrealengine.com/u/V4nder)\
**Post date:** [February 26, 2016, 7:28pm UTC](https://forums.unrealengine.com/t/rotate-object-in-place/348752/12 "2016-02-26T19:28:49Z")

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All fine, thanks for your help 😉
