# Rotate Niagara System - LocalSpace does not work!

**URL:** <https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484>\
**Category:** FX\
**Tags:** unreal-engine, question\
**Created:** [August 7, 2024, 10:21am UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484 "2024-08-07T10:21:40Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 7, 2024, 10:21am UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/1 "2024-08-07T10:21:40Z")

</div>

I have a GPU Niagara System and try to rotate it. I have written in old topics that there is “LocalSpace” for this. But somewhy it doesn’t work.  
Here are my emitter properties:

 ![2024-08-07_13-13-06](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/c/9/3c96937f0b1cda873778e7524fe5f4d9c098c3b1.png)  
Is it possible to set rotation somewhere in the NS itself?

---

<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 21, 2024, 9:29am UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/2 "2024-08-21T09:29:09Z")

</div>

Bump. The topic is actual.

---

<div class="post-metadata">

**Author:** ![Cghow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cghow/32/1212725_2.png) [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Post date:** [August 23, 2024, 4:54am UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/3 "2024-08-23T04:54:18Z")

</div>

check all your forces and velocity is also at local space.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/b/6/0b6e9251a394c39ac4d269c254e73a27529662b5.png)

---

<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [August 23, 2024, 12:40pm UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/4 "2024-08-23T12:40:32Z")

</div>

Hello @Cghow! All similar parameters are set to “Local” but the NS doesn’t rotate.

---

<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [September 7, 2024, 2:14pm UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/5 "2024-09-07T14:14:56Z")

</div>

Bump. The topic is actual again.

---

<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [September 15, 2024, 8:38am UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/6 "2024-09-15T08:38:53Z")

</div>

Double bump.

---

<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [September 22, 2024, 2:31pm UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/7 "2024-09-22T14:31:33Z")

</div>

Triple bump.

---

<div class="post-metadata">

**Author:** ![SparroachZA](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SparroachZA](https://forums.unrealengine.com/u/SparroachZA)\
**Post date:** [January 5, 2025, 6:19am UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/8 "2025-01-05T06:19:44Z")

</div>

Bump. Same issue on Flip fluid, local space only works when you move the system to world 0 coordinates, and it stays there.

---

<div class="post-metadata">

**Author:** ![Etyuhibosecyu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/etyuhibosecyu/32/1044081_2.png) [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Post date:** [May 3, 2025, 10:36pm UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/10 "2025-05-03T22:36:28Z")

</div>

Quadruple bump.

---

<div class="post-metadata">

**Author:** ![Actimist](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/actimist/32/1131700_2.png) [@Actimist](https://forums.unrealengine.com/u/Actimist)\
**Post date:** [December 4, 2025, 4:26pm UTC](https://forums.unrealengine.com/t/rotate-niagara-system-localspace-does-not-work/1965484/11 "2025-12-04T16:26:58Z")

</div>

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/4/c/64c70f23100e917caf8dd99f09c0a4c9a7fa94cd.png)

Presuming you have something similar where you have an emitter which is spawning another emitter which handles the fluid sim:  
In Add Velocity, in Rotation - Lerp Float along the axis you want, then make the alpha into a float from curve, play with the curve index, job done.
