Rotate actor relative to camera view - rotate a rotator?

Hi !
I am looking for a way of rotating an actor in world space using input value.
How can i make it so that the Y axis rotation is dependent on the angle at which the camera is looking at the actor ?
i don’t want the object to actually turn to “face” the camera but change the input value so that if i press up, it will rotate away from the player camera no matter the side the player is at.
Local rotation is not working since if i rotate halfway in multiple angle, “up” is not the same angle as before.

I believe i need to rotate a rotator. is that possible ?