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Rotate a mesh 180degrees and save as new object.

I have a pack that contains a ‘left’ road barrier.
Is there anyway inside ue4 that i can create a duplicate, rotate it 180degrees and save it as a ‘right’ road barrier?

Yes, look in windows->develloper tools-> merge actors .
Place your mesh at 0,0,0 , rotate it and select “pivot point at 0” in the merge actors pop up

Wow!! Thats awesome!! Thank you for the reply!!:wink: