Is it possible to rotate something when colliding into it? then stopping the rotation at a certain degree?
I have been able to get the door to open from either side upon colliding into it and stop opening if the person walks away so it appears they are opening the door with force but really it is just in the middle of an animation. If i step through the door and try to walk into the other side before it closes the door will not open until I walk away and step back into it. I have it set to check if the door opening/closing from the other side is already finished which is why it does it. If I don’t set it to check if the other side is finished then it causes the animations to overlap and glitch.
Basically I really want the door to open as a player is walking through like a swinging door at a restaurant or something. If two players enter from opposite sides running full speed at the door it shouldnt move. If a player is behind the door it should slow it down and/or move the player out of the way. The door should also automatically close. Is this possible? Is there a way to rotate an object without animation upon collision? I am still fairly newb to Unreal please bare with my stupidity