Hello,
If i’m not wrong,it was yesterday that i posted a question about animation movement (Animation's Movement - Character & Animation - Epic Developer Community Forums) here, but suddenly today, i wanted to ask a question, but you know it say resolved so, i don’t dare to post it there.
My first question is, does the EnableRootMotion option in the animation sequence is about the main bone that contain every bones of the skeleton? example: Root (Since the SK_Manequin has his main bone as Root that is in the ground), i want to know because when i used the enablerootmotion, the main bone of my character was Hips (Below the stomanch) and of course when i used the enablerootmotion, my character suddenly used a weird position.
The other question is: If the enablerootmotion is about the main bone, then does this mean that the translation in the space of the animation (See my question and the answer in the link above), i do have to make it on a program such as blender?
I know that the action of the animation is made in other programs, but i mean, the translation in space. (In the link above, when i say movement, then it’s about translation in space).
Thanks for the answer.