I’m trying to make work a set of animation builded with the Root Motion system.
My main goal is to use the root motion Animations to make all the movement using the BluePrint Animation.
The problem is that I can choose to set the Root Motion only in the Anim Montage, and not in the single Anim Sequence.
This cause a problem when I try to make a State , as in the picture, because the Final Animation Pose wants a struct’PoseLink’ as input to work properly.
So the questions are:
- There is a way to use the Root Motion with the single Anim Sequence without transform them in an Animation Montage?
2)There is a way to cast an “Animation Montage” to a struct’PoseLink’ inside BluePrint?