Hello,
I have a character with a simple setup to walk forwards using root motion and a ‘Locomotion’ State triggering the animation with a variable. (not velocity)
Now I need to trigger this walk through another Blueprint pawn who is actually now the player as set in my Gamemode.
This works as far as it still triggers the right animation clips, idle, forward and backward.
BUT, that actual root motion transform itself does not get applied, so the character performs the anim just in the same position and not moving forward/backward.
As I said this worked correctly when this character was played as the main player character.
Does anyone know of some kind of bug/limitation that would cause this?
Or am I just missing something?
EDIT: Yeeah…I missed that I have to add another controller for my now other character.
Cheers