In the animation software (blender) the root bone is at the base of the character (his feet) which in blender is 0,0,0. When i put it in unreal, it is also at the base of his feet
In the animation software (blender) the root bone is at the base of the character (his feet) which in blender is 0,0,0. When i put it in unreal, it is also at the base of his feet