Hi
I’ve been trying to get an AI to be driven by root motion only, ignoring character movement component entirely.
Managed to find a relatively simple solution to have the AI navigate and find the player’s location. It goes around objects just like it would with AI move to.
But whenever it needs to take a turn say 90º or 180º it’ll just snap into that rotation. If i’m in front of it and start strafing around it’ll rotate smoothly enough, but as soon as I step more than 90º it’ll snap rotation.
Any ideas on how to make this smoother? I’ll leave a screenshot of the BP i’m experimenting with.
Tried using Finterp to and Rinterp to, even timeline but nothing seems to work properly or maybe i’m not using them properly.
Any sugestions?
Thanks!