Root Motion for a pawn

I’m here, like many others I’ve already seen, without any answer or solution to this problem.
I have this pawn of mine, it works perfectly in all the things I want it to do, but at the moment I’m stuck with the fact that if I want to make it perform an animation via a montage, the root motion of the animation is not applied to the pawn actor, as it would normally be applied to a character pawn.
I’m not good with c++, I’m not able to extract the code from the character’s movement to copy it into that of the pawn, assuming that this could be the solution.

This is simply the question, which many have asked themselves without having solutions, can we make sure that a pawn can obtain the root motion of an animation? Please?

Up?

UP?!?!?