I’ve updated a number of anims for root motion and all play fine in game.
However I have an anim that I updated in Maya for root motion and it looks good and when I import and play in persona however in game the rotation aspects of the anim are not working.
For this anim I had to copy/paste the rotation to the hip as the anim has the character falling to the ground then standing back up.
Only thing I could think of is the issue is with the collision cylinder colliding with the ground and stopping it from playing correctly but I can’t see why this would be so as the rotation was applied to the hip bone and the movement to the root bone and when I unhide the collision cylinder it does not seem to be rotating towards the ground (i.e. working as I’d expect)
Suggestions …Is there something extra I need to do with this type of root motion to get it working?