"Root Motion Everything" disables movement input

If you’re playing a root motion animation, it overrides movement input.

upon selecting “Root Motion Everything” on character animation blueprint, my characters movement input ceases to function. Im uncertain if this is a feature of root motion or a bug, but its basically got in my way from doing what i need to do with root motion animations.

TY, think that did it; i had animations in a blend space that had root motion enabled on my movement blend.