Root Motion Data From ALSv4 In-Place Animations?

I’d like to use ALSv4 animations to create my own locomotion system. However, I would like information from the root bone to create animation curves. **Is there a way to get root bone position/rotation from in-place animations? **If so, if you could direct me to a good learning resource or provide instruction here, I would greatly appreciate it. **If not, is there a way to convert in-place animations to root motion animations? **I’ve used Blender for a few extremely simple tasks, but I’m quite ignorant of its capabilities.

The point of my questions is: I intend to use in-place animations in my game, but I would like root bone information to drive certain aspects of locomotion.