# Rolling ball slows too much when hitting slope

**URL:** <https://forums.unrealengine.com/t/rolling-ball-slows-too-much-when-hitting-slope/349219>\
**Category:** World Creation\
**Tags:** ball, unreal-engine, slow, velocity, slope, question\
**Created:** [March 1, 2016, 6:49pm UTC](https://forums.unrealengine.com/t/rolling-ball-slows-too-much-when-hitting-slope/349219 "2016-03-01T18:49:10Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_d2b3694b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d2b3694b](https://forums.unrealengine.com/u/anonymous_user_d2b3694b)\
**Post date:** [March 1, 2016, 6:49pm UTC](https://forums.unrealengine.com/t/rolling-ball-slows-too-much-when-hitting-slope/349219/1 "2016-03-01T18:49:10Z")

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Hi, as the title states my rolling ball type player character slows down too much. It used to work fine before I was messing around trying to make it come to a complete halt (which I couldn’t really get to work, so I disconnected the nodes). The ball rolls down the hill gaining speed and when it hits the ramp at the bottom it should jump over a gap.  
This was fine but now when it hits the exact same unmodified ramp it loses soo much momentum it wont make the jump. I can’t remember exactly which settings I may have changed. but here is a screenshot of the physics settings in the blueprint.

 ![80600-screenshotphysics.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/7/3/87339810b82059cc72e3206138afe7944432e88b.png)

I vaguely remember a setting about slope velocity but I don’t know if I read that on google somewhere or adjusted it in the editor. I hadn’t noticed the change as the ramp is on my 3rd level and it was about a week ago I was working on the linear velocity.

Any help will be much appreciated as I am officially STUCK. ☹

Thanks, .

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**Author:** ![anonymous\_user\_d2b3694b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d2b3694b](https://forums.unrealengine.com/u/anonymous_user_d2b3694b)\
**Post date:** [March 1, 2016, 7:21pm UTC](https://forums.unrealengine.com/t/rolling-ball-slows-too-much-when-hitting-slope/349219/2 "2016-03-01T19:21:38Z")

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You know what I think I’ve asked this question 20 mins too early as I think I have just answered my own question. The problem was not with my sphere static mesh component, but was the other static mesh component I had connected to it. The collision was set to block all (as I was also trying to make it so my walls aren’t eating half my player char) I don’t know why this affected the slope velocity as they both shouldn’t even come into contact with one another but hey I dont understand alot about this editor yet. 😕

Now my player character feels a bit too light, strange.
