Rolling Ball, Ai MoveTo Crash editor

Hi all,

If I apply next blueprint to rolling ball pawn example, editor crash.

But If apply this to third person example character this work.

Is not possible to use this with rolling ball?


Clearly the ball can’t do that by default…

But it shouldn’t just crash the editor.

Confirmed: Crashes mine too.

Hi Giro,

Can you submit this on the AnswerHub in the ‘Bugs’ section. I’ll start looking into this issue to report it if I can reproduce it. We just need it marked on the AnswerHub for tracking purposes.

Thank you!



I put this un AnswerHub.